Budgets, Expenses & Weapons

This table shows the standard costs for items used in the game. The prices and availability of items is subject to the character's location (and the whims of the Campaign Boss!).

ITEM

COST

DESCRIPTION

NOTES

Pistol

$25.00

Standard 6 shooter

+3 to blaze away

Breech Loading Rifle

$40.00

Rifle, bullet loads in back

+1 to blaze away

Repeating Rifle

$50.00

Rifle, has a magazine

+2 to blaze away

Double-Barrel Shotgun

$60.00

2 Barrels

See Shotgun rules

Sawn-off Shotgun

$70.00

May be difficult to find, counts as a longarm

See Shotgun rules

Knife

$5.00

Hunting knife

Knifeman/Swordsman skill adds bonus in a fight

Bowie Knife

$10.00


Knifeman/Swordsman skill adds bonus in a fight

Machete

$10.00


Knifeman/Swordsman skill adds bonus in a fight

Sword

$15.00


Knifeman/Swordsman skill adds bonus in a fight

Room & Board

$8.00

Mandatory cost

Must be paid prior to participation in any gunfight. Also includes the cost of ammunition for one of the character's weapons.

Ammunition

$5.00


Ammunition cost for each additional weapon the character owns and intends to use in the coming gunfight.

Doctor Visit

$10.00

Post-game expense

For an additional trip to the doctor for healing. Also, each $10.00 spent in addition subtracts 1 from the healing die roll (to a maximum of -3).


Ownership & Carriage Limits

There are two physical limits to what a player can do with his arsenal:

     •  A player may own up to a maximum of 2 longarms, 4 pistols, 3 knives and 2 swords/machetes.

     •  In any one gunfight, a character may carry up to a maximum of 1 longarm, 2 pistols, 1 knife and 1 sword/machete.


© 2008 Doug Kendrick. All rights reserved.