This table shows the standard costs for items used in the game. The prices and availability of items is subject to the character's location (and the whims of the Campaign Boss!).
|
ITEM |
COST |
DESCRIPTION |
NOTES |
|
Pistol |
$25.00 |
Standard 6 shooter |
+3 to blaze away |
|
Breech Loading Rifle |
$40.00 |
Rifle, bullet loads in back |
+1 to blaze away |
|
Repeating Rifle |
$50.00 |
Rifle, has a magazine |
+2 to blaze away |
|
Double-Barrel Shotgun |
$60.00 |
2 Barrels |
See Shotgun rules |
|
Sawn-off Shotgun |
$70.00 |
May be difficult to find, counts as a longarm |
See Shotgun rules |
|
Knife |
$5.00 |
Hunting knife |
Knifeman/Swordsman skill adds bonus in a fight |
|
Bowie Knife |
$10.00 |
|
Knifeman/Swordsman skill adds bonus in a fight |
|
Machete |
$10.00 |
|
Knifeman/Swordsman skill adds bonus in a fight |
|
Sword |
$15.00 |
|
Knifeman/Swordsman skill adds bonus in a fight |
|
Room & Board |
$8.00 |
Mandatory cost |
Must be paid prior to participation in any gunfight. Also includes the cost of ammunition for one of the character's weapons. |
|
Ammunition |
$5.00 |
|
Ammunition cost for each additional weapon the character owns and intends to use in the coming gunfight. |
|
Doctor Visit |
$10.00 |
Post-game expense |
For an additional trip to the doctor for healing. Also, each $10.00 spent in addition subtracts 1 from the healing die roll (to a maximum of -3). |
Ownership & Carriage Limits
There are two physical limits to what a player can do with his arsenal:
• A player may own up to a maximum of 2 longarms, 4 pistols, 3 knives and 2 swords/machetes.
• In any one gunfight, a character may carry up to a maximum of 1 longarm, 2 pistols, 1 knife and 1 sword/machete.